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Software Technologies

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This book constitutes the thoroughly refereed post-conference proceedings of the 13th International Joint Conference on Software Technologies, ICSOFT 2018, held in Porto, Portugal, in July 2018. The 18 revised full papers were carefully reviewed and selected from 117 submissions. The topics covered in the papers include: business process modelling, IT service management, interoperability and service-oriented architecture, project management software, scheduling and estimating, software metrics, requirements elicitation and specification, software and systems integration, etc.

Software Reliability

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This book is intended for the student of computing and the practising computer professional who is concerned about the unreliability of computer systems. It is the author's aim to bring an understanding of the concept of software reliability and to impart some ideas, which should lead to the development of more reliable soft­ ware systems. The book tries to bridge the gap between theory and practice and will thus be valuable supplemental reading for a course on software engineering. During my work on real-time systems in industry I have seen many occasions where the subjects of testing, error detection and error handling have been tackled in an unsystematic, ad hoc fashion which leads to subsequent problems in the integration phase. The chapters on these subjects formed the starting point of this book and other chapters were developed in order to produce a clear and concise text covering the whole subject of software reliability, while always keeping the practical aspect in mind. This English edition is a revised version of the original German edition. The author would like to thank all his friends and colleagues for their help, suggestions and remarks on the German text. Many of the comments which have been raised have been considered in this revised English version.

Software Literacy

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This book explores the notion of software literacy, a key part of digital literacy which all contemporary students and citizens need to understand. Software literacy involves a critical understanding of how the affordances and conceptual approaches of everything from operating systems, creative apps and media editors, to software-based platforms and infrastructures work to inform and shape the ways we think and act. As a cultural artefact, programing code plays a role in reproducing, reinforcing, and augmenting existing cultural practices, as well as generating completely new coded practices. A proposed three-tier framework for software literacy is the focus for a two-year empirical investigation into how tertiary students become more literate about the nature and implications of software they encounter as part of their tertiary studies. Two case studies of software learning and use in university-level engineering and screen & media studies courses are presented, investigating the mapping of students’ trajectory of the learning of desktop applications against this framework for software literacy.  Though the book’s focus is primarily educational, its content also has implications for any field that makes use of software and information & communication technology systems and applications. As such, the book will be of interest to all readers whose work involves the challenges and opportunities presented by software-based teaching and learning; and to those interested in how software impacts the workplace and leisure activities that make up our day-to-day lives.

Software Visualization

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"Software Visualization: From Theory to Practice was initially selected as a special volume for ""The Annals of Software Engineering (ANSE) Journal"", which has been discontinued. This special edited volume, is the first to discuss software visualization in the perspective of software engineering. It is a collection of 14 chapters on software visualization, covering the topics from theory to practical systems. The chapters are divided into four Parts: Visual Formalisms, Human Factors, Architectural Visualization, and Visualization in Practice. They cover a comprehensive range of software visualization topics, including *Visual programming theory and techniques for rapid software prototyping and graph visualization, including distributed programming; *Visual formalisms such as Flowchart, Event Graph, and Process Communication Graph; *Graph-oriented distributed programming; *Program visualization for software understanding, testing/debugging and maintenance; *Object-oriented re-design based on legacy procedural software; *Cognitive models for designing software exploration tools; *Human comprehensibility of visual modeling diagrams in UML; *UML extended with pattern compositions for software reuse; *Visualization of software architecture and Web architecture for better understanding; *Visual programming and program visualization for music synthesizers; *Drawing diagrams nicely using clustering techniques for software engineering."

Software Architecture

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Software architecture is a primary factor in the creation and evolution of virtually all products involving software. It is a topic of major interest in the research community where pronusmg formalisms, processes, and technologies are under development. Architecture is also of major interest in industry because it is recognized as a significant leverage point for manipulating such basic development factors as cost, quality, and interval. Its importance is attested to by the fact that there are several international workshop series as well as major conference sessions devoted to it. The First Working IFIP Conference on Software Architecture (WICSAl) provided a focused and dedicated forum for the international software architecture community to unify and coordinate its effort to advance the state of practice and research. WICSA 1 was organized to facilitate information exchange between practising software architects and software architecture researchers. The conference was held in San Antonio, Texas, USA, from February 22nd to February 24th, 1999; it was the initiating event for the new IFIP TC-2 Working Group on Software Architecture. This proceedings document contains the papers accepted for the conference. The papers in this volume comprise both experience reports and technical papers. The proceedings reflect the structure of the conference and are divided into six sections corresponding to the working groups established for the conference.